Xenos
Designing a playful experience for Electric Vehicles (EVs)
UX Research blah blah
Timeline: 10 weeks
Team: Alex Lansing, Paige Smyth, Kaustubh Lahiri, Palka Dhirawani
dScout
Figma
FigJam
Business Context
Consumer adoption of electric vehicles is gaining momentum, but XENOS has lagged in the EV space. As an incumbent, XENOS is struggling to innovate.
At a time when electric vehicles are rapidly changing the overall automotive experience and as customer expectations continue to increase…
How might we create new digital interactions between car and driver that connect life's grand moments?
Sprint 1
secondary research, idea brainstorming
To navigate the initial ambiguity of a new project, I like to collect both qual and quant data by learning about the domain of work, exploring what is currently being done in the market, and getting scrappy about observing users' interactions.
We carried out field research at the Chicago Auto Show to observe how people interact with EVs, what are points of interest and confusion, and understanding what other companies are doing in this space.
Opportunity
From our secondary research, we realized that people spend a lot of time behind the wheel - more than an hour daily. Almost half of Americans (45%) go to their car to have a private moment to themselves.
We wanted to make this time spent more relaxing and enjoyable, so we decided to build on the themes of 'rest' and 'play'.
To narrow down the scope for brainstorming, we focused on the archetype of "The Outdoor Enthusiast".
Sprint 2
LOW-FIDELITY PROTOTYPES, VALIDATION, ITERATION
We shortlisted 3 ideas by voting among ourselves and conducted the first round of user interviews to get feedback on what they value, identify potential barriers of interaction, and iterate on the concepts to better suit their needs.
Writing value proposition hypothesis and opportunity brief for each idea
Creating visual stimuli (storyboards, low-fidelity prototypes) for concept testing
Defining research questions and recruitment criteria to interview 4 EV users through dScout
Based on the feedback, we narrowed down to our final idea - Surround Snap.
Surround Snap
An EV camera feature that allows the driver to take pictures of their surroundings with the click of a single button.
Sprint 3
high-fidelity prototyping, pitch deck
Challenges
Making tradeoffs between ease of use and personalization
Before moving to high-fidelity designs, we had to decide on the capture angle and number of photos, which influenced whether we stuck with our single-button feature or opted for more steps.
Approach
Before moving to high-fidelity designs, we had to decide on the capture angle and number of photos, which influenced whether we stuck with our single-button feature or opted for more steps.
Before moving to high-fidelity designs, we had to decide on the capture angle and number of photos, which influenced whether we stuck with our single-button feature or opted for more steps.
Approach
Before moving to high-fidelity designs, we had to decide on the capture angle and number of photos, which influenced whether we stuck with our single-button feature or opted for more steps.
To narrow down the scope for brainstorming, we focused on the archetype of "The Outdoor Enthusiast".